- I’m still very much in a slump over my hard drive and all of my work and programs.
- I feel very SAD and ALONE and maybe want to make a game about this?
- Maybe something existential? Maybe something in outer space?
- I look at my old space setting blend and I think maybe this is a start?
- I feel incredibly uninspired.
- A week passed and all I have are some planet models and a vague idea of what I’m going for.
- I feel like I’m falling behind.
- Pippin comes to see what I have and I have nothing but planets and references.
- After this class I decide I need to step up my GAME.
- When first developing prototypes for the Camera and Lights game, I noticed that if a player was duplicated in the game, the new instance of the object would act as a clone and move in the same manner as player. I remembered thinking that this was an intriguing mechanic.
- With two objects moving in direct relation to one another, how might I find a narrative?
- I begin to think about dependencies between objects.
- I begin to think about bees.
- I miss being a beekeeper but I remember the produce that needs bees to thrive.
- I begin to research bees and want to make a project about the correlation between produce at supermarkets, bees as pollinators and us humans as consumers
- Producing and finding the models I need to make this bee idea possible.
- The bee depends on you and your actions to pollinate.
- As the bee pollinates various plants, I want the correlating produce to appear on the grocery shelves.
- I want to both separate and combine the world of the bees and the world of us humans. I need to figure out what kind of setting I want, in the meantime things are black and expansive.
- After thinking about how camera can drive concept, I make the camera a first person camera following the player (a shopping cart.) You are the consumer, your focus and sight are relative to you.
- I have the bare bones of the game together and I want to update Pippin on my drastic change and ask him what to do about the space.
- Programming includes figuring out how to turn off and on meshes with collide, I also learn about the OnTrigger function.
- I meet with Pippin and find out I’ve mixed up dates and thought the previous week was the Conference week. Regardless, there is more time given to the 3D object project than the previous two projects.
- Pippin seems to like the new direction, mentions that I should play more with sound.
- We talk about how I might go about developing the space for the two areas, Pippin suggests I take a Dogville approach. At first I think this is a game about dogs, I find out later that it’s not.
- I work on the developing setting by adding rough white chalk line, I want the spaces to be in the same sphere but also defined, similar to how as human beings there is a tendency to define ourselves as apart from nature, yet it’s true that we share the same space of many other organisms.
- I add more plants and produce, all produce referenced is the most dependent on bees for pollination.
I look into finding myself some grocery store music, something elevator or jazzy like, I find a music sample for the bee and the garden setting.
- We’re in business (beesness)
- No feedback yet but I can already think of some changes I’d like to make.
- I think more could be done with the fruit after it appears
- I should think more about an end state to my game
- What about more to do with the bee and how we humans have a negative impact on its life...
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